Serpent Sting after 2.3

I haven't seen any mention of this, other then speculations way back at the release of the 2.3 notes, but even then I don't recall anyone mentioning this. Since 2.3 is supposedly being released next week I figured I would ask.
Serpent Sting: The total damage dealt by this sting is now also increased by 10 of your ranged attack power.

As it is now pretty much all the stings are a manasink. They really aren't worth the cost of the mana. Will this 10 damage increase be worth the mana to apply a serpent sting, or will the stings remain on the sidelines of our arsenal?
(all damage numbers are based on Alla's formula {RAPXX}+YY= total damage, as shown in the ability tooltips)
I have somewhere around 1100 AP. The last rank of Serpent Sting does 660 over 15 seconds. Now with the added 10 bonus, that's 770 every 15 seconds for 225 mana.
Now using that same AP, an arcane shot, which I believe a lot of people will be putting into their shot rotations because of the debuff capabilities it will have does 438 damage for 230 mana.
Our best mana efficient ability, steady shot, does 370 damage at the cost of 110 mana.
Based on those numbers a damage per mana ratio looks like this:
Serpent Sting = 3.4 dpmArcane Shot = 1.9 dpmSteady Shot = 3.4 dpm
So on regular hits Serpent sting is on par with steady shot as far as the damage per mana ratio goes. The only thing it really has against it is that it can't crit, which could widen the gap quit a bit. But what do you guys think, will Serpent Sting be worth it to use, or will it still be on the sidelines?
Note: I didn't include Multi-shot, because that adds damage directly to your weapon damage and does not relate to AP, and since I used 1100 AP, and my armoury profile is unbuffed at around 1000 the numbers wouldn't be in sync, even though the damage per mana number still would have held true, I just decided to exclude it.
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