and the one with2009-04-27 00:00:00baveux wrote:Arhnid,onstrt, and the one with the priess at the end with 4 mobs to kill to stop enrage.( I'll get better with the names, promise!) That boss is Grand Widow Faerlina, and she's tually sond boss of Arhnid Quarter :) But that's ok, you'll get it down soon enough! About the money thing ... Yea, itan be a bit of a strain as you're newer toontent and going through some wes, but it gets better. Oe you'reonsistently killing bosses with...
no hunter tonight, nor2009-04-27 00:00:00baveux wrote:We had no hunter tonight, nor anyone good at kiting.(I think this is the fight that requires kiting??) Yea, the next boss in that Quarter requires kiting of adds (Gluth). We generally have a DK to kite them with a Hunter or Mage helping. There's one more boss after that though, and the first part of that boss is a lot of fun for tanks :) I had to laugh at you falling through the floor, lol. I remember oe going to the original Naxx, when we got to Heigan the Ulean (dae dae boss), he teleported OU...
but my experiee isn''t2009-04-27 00:00:00I've played both, but my experiee isn't balaed - retired my druid (and the Prairiehken that was heronstantompanion) at the tender age of 23, while my Paladin main is raid-ready on two sps and heroapable on the third... Druids get their sps differentiated mh sooner and mh morelearly (what with the forms and all) - while Paladins don't get any real sp-defining talents until 30 and the sps don't really get all their flavor until the 50s. And they keep the differentiation into the endgame, sie the forms are defined by the mhan they use (rage vs. energy vs. mana) - all...
I get my 28k armor (rings and2009-04-22 00:00:00I'm not sure prisely where I get my 28k armor (rings and Gundrak trinket I believe) but youan find out here: www.wowarmoryomcharter-...n=Naturow Note that my gear is an odd mashup of dpstank stuff sie I swih between OT and dps in 10-man Naxx and dont have enough goodies for two separate sets. As Theophastus said, you don't have to worry too mh about sta. If you have high 20s that should be fine for 10-man Naxx. Higher armor and dodge is worth more than stamina at that point. After the pah I imagine all...
stamina with hero drops andrafted2009-04-22 00:00:00It's so easy to get high stamina with hero drops andrafted gear that I think what the emblem tank gear best offers us is mitigation. So the tank nkomes with dent dodge, the t7hest gives more through better agi than the available hero drops, e. The hands will be an upgrade after that absurd quest reward fromoT Strat gets nerfed, and the trinket is a ne oh-sh*te button with good dodge. I know my goal, oe I get another 1k or so health, is to get to 40% dodge. I'd rather have that thanrk 30k unbuffed health (though I'd really rather have both).
Link to this
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or expertise)stamina gems and a few2009-04-22 00:00:00I am using aombo of (hit or expertise)stamina gems and a few of the new delate rubies for pure Agility. I really want the agista gems toome out as they would be ne for that transition when you need both stam and agility. The sweet spot varies byontent. It is more of aan you take the nastiest hit you are potentially going to get and live with aushion of health? If yes then weome to Avoidae Land. If no stay in Stamlandia for the time being. hehe Stamlandia
Ok I've been mulling this over lately and I haven't reallyome to aolusion on it at all. It seems now in wrath tanks are just threat mhines and having a redtion in threat may not now be totally nessary leav...
but sometimes I see myself pretty2009-04-22 00:00:00I think its worth a shot, but sometimes I see myself pretty near the tank threat, due to lse pr + trinket + 11krit on starfire. Even with Nature's Reh.
If you have Omen and are as intelligent as I think you are do it. I tank and DPS have to be dumb or not realize that I don't have everything to pull aggro. Espially ranged DPS that stays at ranged distae; ie 130% and not 110% threat to take aggro. I get DPS that pull aggro on AoE pks. Mainly DPS that fus on single targets that don't spread their damage around. Otherwise ...
the spider and military wing So2009-04-22 00:00:00So, I did ten man Naxx in the spider and military wing. So without Nature's Reh I pulled aggro on an aoe pull oe and a few times on aouple mobs, but never on any of the bosses. Having Nature's Splendor was very very ne in the ft I didn't have to worry about IS and MF that mh at all on the bosses. We two healed everything up until horseman where I ended up having to off sp heal the thing but I was top damage and 2nd in dps behind an enhaement shaman. So I'veome to theolusion that you do not need to have the redtion in threat if you play it smart and do it right. Iame out though with 2200 dps roughly overall and was top damage done until the horseman fight. Most boss fights I was above and far over 3k dps.
Another little addendum here. I ran 10 man VoA with some of my guildies and we were lking tanks so our warrior and dk dided brush the dust off the tanking gear and try it out. Well, not having Nature's Reh worked just fine for the most part up until the time I dided torit Starfire for 10k about 8 times in a row. Mind you this was in the beginning of the fight so I did pull aggro oe but it was with tanks that don't tank very often. That's all!
10 man VoA is a wuss. Seriously. One of the easies...
-- I''m sure elements of your2009-04-22 00:00:00Don't feel bad about it -- I'm sure elements of your playontributed to not making the time, but so did elements of the entire group's play. It's tough with a tank that doesn't know the instae, it's tough with groups that don't know the spawn points (you might not be able to predt where they will spawn, but youan always avoid standing dirtly on top of a spawn point). 1400 DPS from everyone is not great -- but it's the bare minimum needed to ge...
stat is most important for2009-04-22 00:00:00When raiding what stat is most important for bear tanks? Is also true go all gear that irease defense rate?
No offense, but you really need to do some reading up on thehanges that haveome with WLK. The stky (and tons of existing threads) has plenty of info on the relative importae of stats, and pah notes willah you up on the signifanthanges to our (and every)lass. Most important stats to stk first are those that keep you out of the graveyard: Stamina, Armor and Agility. Then those t...
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