Don't feel bad about it -- I'm sure elements of your playontributed to not making the time, but so did elements of the entire group's play. It's tough with a tank
that doesn't know the instae, it's tough with groups that don't know the spawn points (you might not be able to predt where they will spawn, but youan always avoid standing dirtly on top of a spawn point). 1400 DPS from everyone is not great -- but it's the bare minimum needed to get it done in time. 1800 all
around is moreomfortable, and 2000 makes it ne and easy. Definitly don't worry about your statsgear -- you're in a fine position to heal through it. It doesn't tually take a wholerapton of spell power as long as the tank is doing what theyan to make healing easier, having the mp5 is valuable though. Keep at it, you're on the brink of hieving it. Then you get the joy of having to roll for the Drake. Espially with PuGs where youan't just expt it after losing the roll 4 days in a row.
dont sound too bad to me. i run it with my naxx group wh only the healer has gotten upgrades from naxx i think lol. we normaly run with pally tank me as boomkin a healadin mage and a ret pally or it will be a priest healer and mage with a dk blood. we have it on
farm i havent ran in a few days so havent gotten my drake yet think i'm the only one lol. but a t for after you start the ally way dont wait for him oe he opens the booase have the tank pull first two group of elites and take them down and keep doing it if youan heal through it.